Round one
Overall
Lost games, rebuilt and proven.
judged on
- Technical Demo 35%
- Implementation Difficulty 30%
- Impact Potential 20%
- Creativity 15%
Source: the organizers' brief, recorded in DECISIONS.md. Round two weights them equally.
- Technical Demo 35%
- You press Enter, two agents dig live, and the compiler stamps each MATCH in 0.1 to 0.2 seconds. DEMO_SCRIPT.md
- Implementation Difficulty 30%
- Agents must write C that compiles to Doom's exact bytes at
-O3, past a referee, a fake detector and a full ROM rebuild we built today. lab/ - Impact Potential 20%
- 87% of classic US games are critically endangered, and source code is what lets a game be fixed and ported again. VGHF and SPN, 2023
- Creativity 15%
- A lab where agents lie and the referee can't be fooled; play the game, and Snap rebuilds what's on your screen first. Play to recover
- Progress so far
- 166 of 568 game functions are back (4.62% of the code bytes), every one proved by the compiler, and the rebuilt game keeps its checksum. see the meter
show proof
REBUILD Doom, put back together from the agents' C
originald936259bcbe48b5ce5d8be4d5ffe935c1eece8b2
rebuiltd936259bcbe48b5ce5d8be4d5ffe935c1eece8b2
6 functions from the agents' own compiled C · 562 from the original build · method object-splice
same 40 characters: not similar, identical
build.rom event in crew/exports/doom_r12, 13:36.